Mycelium Vision


AUGMENTED REALITY // VIRTUAL REALITY
SCULPTURE DESIGN // MATERIAL STUDY

  • An AR experience that stems from speculative artistic research, inviting users into a visionary world shaped by mycelium.

    In this augmented environment users explore the creative potential of mycelium, discovering living objects created through the collaboration of biomaterials and living fungi.

    The three-minute audiovisual journey features a voiceover that guides users through the wonders of mycelium, highlighting its regenerative abilities and more. As users navigate this space, they are introduced to the surrounding entities, and the experience concludes with insights into the promising future that mycelium holds.

  • Augmented and Virtual Reality

  • Berlin, Germany

    University of Europe for Applied Sciences as a part of the
    ‘Digital Environments’ module.

    • Adobe Photoshop

    • UNITY

    • Adobe Aero

    • Polycam

We were wilderness before we decided we were civilisation
— Krista Tipett (Author & Journalist)

THE SEED

Living with & Creating As Nature_

Exploring the shared experience of the loss of nature and our connection to it through an exploratory AR experience showcasing the wonders of mycelium.

Drawing on Christiana Figueres and Tom
Rivett-Carnac's book The Future We Choose
the project presents and imagines a third extension:
"The World We Can Create", with mycelium.

Integrating the symbiotic visions of mycelium into reality, the experience delves into the exploration of the living objects it creates. Inspired by the concept of Growing Design (Camere
& Karana, 2017; Ciuffi, 2013; Montalti, 2010), the project is guided by the living network below and its unique creations.


The present and future it foresees for us is a world where we are one with the wilderness. Featured in the AR Experience are handmade sculptures that abstractly represent the collaboration of mycelium with organic materials, unbounded in their creation.

It is an invitation to imagine, be present, notice create mindfully, and reflect on the world we can create together.

MAKING>>SCULTPURES

•••

MAKING>>SCULTPURES •••

VISUAL STYLESCAPE

** Images used for representational purposes only.
No copyright infringement intended.

MATERIAL RECIPE

(Waste Materials):

  • Leftover apricot seeds • Foil from packaging • Recycled tissues

  • Pulses • used Cotton pads • Coffee for natural colour

Method:
This construction process followed a logic similar to mycelium composites, where agricultural and bio-waste such as sawdust, fruit peels, and hemp straws are combined to form new material structures. Here, waste materials were treated as active ingredients, assembled and layered to grow the sculptures into form.

SCULPTURES

All handmade sculptures were 3D scanned using Polycam.

To achieve accurate digital scans, 100-150 images per sculpture were captured, ensuring that all details wereincorporated into the resulting 3D model.

3D MODELS

Spatial Design_

The central tree symbolizes the Mother Tree, embodying the natural care system that flourishes through the mycelium network underground.

Mycelium Vision in VR_